SoundBox Simulation
Simulation of a bedroom I decided to make as part of a larger marketing project. The goal of the greater project was to design and market a prototype audio system that could be implemented in a smart home in the near future. The product was the SoundBox, which, when integrated into a room, would analyze the surrounding ambience and enhance it with added sounds and effects so as to make the environment less distracting and noisy in general. My simulation was meant to help immerse the user, letting them experience the surrounding effects of our system by moving around with controls to enable/disable it.
The simulation itself was created in Unreal Engine. I sourced all the assets, making sure they were all under the Creative Commons 0 license, and designed the layout of the room, placing the assets in accordingly. All the sounds were pre-made in an outside DAW using plugins and automation, i.e. there is no processing going on inside the engine, all the sounds are simply originating from various sources around the house. There are controls for the system, as well as for switching between two sets of sounds to accentuate the system’s benefits and its effects on the space.
There are many more sets of sounds, made with a similar effect in mind – to enhance the soundscape for the better. There was even an entire test held by us, surveying some of the participants to see which sounds were more effective. The results and the other sounds can also all be shared, if you’d be interested.